Game Stories
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The very first reading begins by claiming that a game's main objective isn't to be 'fun,' but that games may also be evaluated carefully based on their design and appearance.
It is explained that games really aren't films and therefore
do not require a beginning, middle, and end. It not everything has to be complicated
or include several ways; it can be as basic as a simple story.
The video I saw discussed how, throughout most games, the
ending is frequently set regardless of the choices you make throughout the
game. They need you to believe that your decisions count in influencing what
occurs. I had no idea and had never considered that the decisions we would have
to choose in a game would have no impact on the storyline and that it would
still result result in the same outcome.
In a way I almost feel like I have leaned a top secret about
game design from reading these articles . It is ironic that no matter how hard
we play how how much skill we think we are putting into the game in reality we
are just pawns for an ending that has already happened a thousand times before
and will continue to happen again and again .
Vital game steps If a video isn't your style , this article has outlined key elements to create your game stories as well as reasons why you should include each section
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