Games GDD



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When This week I learned about the Game Design Document (GDD), which is a document that all game designers must have to include all of their game concepts. A GDD is an excellent way to organize all of your game-related information and thoughts. A number of fundamental design aspects determine the mechanics of a game in great detail.

Designers maintain and keep track of their design decisions through design papers. It may also be utilized for yourself to ensure that everyone understands the game's concepts and the direction in which the game is heading. GDD is extremely flexible with no actual path to adhere to. You may become stuck with no more concepts and ideas if you do not produce a paper or GDD or do any prior planning.

Various game design companies have different demands for documents. This varies based on the size of your group and the difficulty of your work, 

Below is a collected list of rules to follow for design documentation.

what should be included in your GDD:

Game Flow

Graphics

Style

Game Design

Layout

Colour Scheme

Music

Sound

Technical

Controls

Mechanics

Setting

more resources to look into

When researching more about game design documents I came accords a very simplified sample GDD that can be altered and used to create your own GDD here is the link,

Sample GDD

for people that may prefer to watch a video rather than read about game design documents I found a really useful quick and short video that explains it really well

GDD intro video

Below I have also attached a more in-depth list of must have steps in order to obtain a professional working game

GDD Steps

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